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The PSEUDO Physics Engine has been used in shipped game titles on Microsoft's Xbox 360 and Xbox, Nintendo GameCube, and Sony PlayStation 2 and is architected to take full advantage of the highly parallel nature of the next-generation consoles like Sony's PlayStation 3 and Microsoft's Xbox 360.


Some of the features of the PSEUDO Physics Engine include:

Highly refined, physically simulated, configurable driving model
State of the art simulation of damage, fracture and destruction
Articulated rigid and deformable bodies with arbitrary degrees-of-freedom
Robust collision detection and resolution against arbitrary hulls
Dynamically controlled characters, including bipeds and quadrupeds
Custom game editor allows rapid adjustment of all physical parameters
Capable of simulating thousands of objects and interactions simultaneously
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